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Pros
Craps is finally available online!
Cons
Nothing beats the real feeling of rolling the dice...

1001 Spins reviews: Craps Live by Evolution Gaming

Craps is finally available online!

The most engaging casino game ever is now available in a 30’s themed studio. The game may seem daunting but fear not! By providing the game online Evolution gaming has been able to make it easier than ever to play this exciting game.

One key feature of the game is that players take turns in throwing two dice. Since you cannot throw the dice yourself in an online game, a launcher will do the honors for you!

Craps is different from other Live Casino games released by Evolution. In their other games, each bet is resolved in one game round. In Craps they talk of rolls instead of game rounds, and it often takes many rolls to resolve a single bet.

Evolution gamings Live version of Craps will make it easier for users to take the first step in learning how to play this entertaining and exciting game!

HOW TO PLAY CRAPS LIVE

In Craps two dice will be thrown and what happens in the game depends on the value of these two dice. There are a lot of different kinds of bets in Craps.

Some bets are always resolved in one roll while others may take many rolls until they are resolved. The players will be offered a chance to place a bet every time the dice is rolled. There are two different types of dice rolls: Come Out rolls and Point rolls.

Off (Black) / On (White)

Each game starts with a Come Out roll. In the user interface there is a Puck that will be either black and say ’OFF’ or white and say ‘ON’. When the Puck is ‘OFF’, you know that the next roll will be a Come Out roll. If the Puck says ‘ON’ you will know that we are doing a Point roll. The type of roll will decide which bets you can place.

COME OUT ROLL

Each game starts with a Come Out roll. You can tell that there is a Come Out roll in place since the Puck will say ‘OFF’.

The player can place bets on Pass Line or Don’t Pass at this point. The Pass Line bet is the most fundamental bet in Craps. It can take several rolls to resolve a Pass Line bet.

If the sum of the two dice in the roll is 7 or 11 – you win on your Pass Line bet. If the sum of the dice is 2, 3 you win on the Don’t Pass bet, and push on the Don’t Pass bet if the sum is 12. Either way, the bet is resolved and a new Come Out roll will start.

If any other total is rolled (4, 5, 6, 8, 9 or 10) that total is called the Point. The Puck is now changed to ‘ON’ and placed on an area of the table with that number to help players remember what the point is. The dice will now be rolled until either the same point has been rolled again, or a 7.

If you placed a bet on Pass Line you will win if the point is rolled before a 7. If you placed a bet on Don’t Pass, you win if a 7 comes before the point. This resolves the bet and the game is finished. It’s now time to start a new Come Out roll.

POINT ROLLS

A Point roll will happen when the Point has been established during a Come Out roll. The player can see that it is a Point roll since the puck will say ‘ON’ and will be placed next to the points number.

TYPES OF BETS

  1. Multi-roll bets
    These bets may not be settled on the first roll and may need any number of rolls before the bet is resolved.
  2. One roll bets
    Each one roll bet is only valid for one roll of the dice and will be resolved after each roll.

MULTI-ROLL BETS

Available during Come Out roll (OFF)

PASS LINE

The Pass Line bet is the fundamental bet in Craps, which is a bet for the shooter to win. In our Craps, the shooter has been replaced by a launcher. If the Come Out roll is a 7 or 11, you win even money If the Come Out roll is 2, 3 or 12 you lose. If any other total is rolled (4, 5, 6, 8, 9 or 10) that total is called the Point. The Puck is now changed to ‘ON’ and placed on an area of the table with that number to help players remember what the Point is. The dice will now be rolled until either the same Point has been rolled again, or a 7. If a 7 comes before the Point, you lose. If the Point is rolled before 7, you win even money.

DON’T PASS

A Don’t Pass is a bet for the shooter to lose and is the opposite of the Pass Line bet. If the Come Out roll is 2 or 3, the player win even money. If the sum is 12 you push. If any other total is rolled (4, 5, 6,

8, 9 or 10) that total is called the Point. The Puck is then changed to ‘ON’ and placed on an area of the table with that number to help players remember what the Point is. The dice will now be rolled until either the same Point has been rolled again, or a 7. If a 7 comes before the Point you win. If the Point is rolled before a 7, you lose.

Available during Point rolls (ON)

COME

Place a bet on Come. The dice is rolled. If the first roll after placing the bet is a 7 or 11, you win even money. If the result is 2, 3 or 12 you lose. If any other total is rolled (4, 5, 6, 8, 9 or 10) that total is called the Point. Your Come bet chip is now moved to the area of the table with the corresponding number to help you remember your Point. The dice will now be rolled until either the same Point has been rolled again, or a 7. If a 7 comes before the Point, you lose. If the Point is rolled before 7, you win even money.

DON’T COME

A Don’t Come bet is the opposite of the Come bet. If the first roll after placing the bet is 2 or 3, the player win even money. If the sum is 12 you push. If the roll is a 7 or 11 you lose. If any other total is rolled (4, 5, 6, 8, 9 or 10) that total is called the Point. Your Don’t Come bet chip is moved to the area of the table with the corresponding number to help you remember your Point. The dice will now be rolled until either the same Point has been rolled again, or a 7. If a 7 comes before the Point you win. If the Point is rolled before a 7, you lose.

ODDS

The Odds bet is made after a Point has been established. The number rolled will determine the payout.

  • Odds – Pass Line/Come
    It pays if the Point is thrown before a 7. Odds will win together with your original bet.
  • Odds – Don’t Pass/Don’t Come
    It pays if a 7 will be rolled before the Point. Odds will win together with your original bet.
Available anytime (ON and OFF)

PLACE TO WIN/PLACE TO LOSE

When you place a bet on Win or Lose, you are betting if this number will be rolled next, or not.

  • Win
    Placing a bet on Win 4 means that you bet that there will be a 4 before we roll a 7.
  • Lose
    Placing a bet on Lose 4 means that you bet that there will be a 7 before there will be a 4.

HARDWAYS

Rolling a 4, 6, 8 or 10 with a pair is called the hard way. There are four Hardway bets available. Each bet wins by rolling the number the hard way and lose on any 7 or on an easy way (not a pair). A bet on ‘Hard 8’ wins on 4+4 but lose on any total of 2+6 or 3+5, or a 7.

ONE ROLL BETS

One roll bets are available anytime

ONE ROLL BETS
One Roll bets are available anytime. You will know if you win or lose on this bet after the next roll of the dice.

  • Field
    Bet that the next roll will be 2, 3, 4, 9, 10, 11 or 12. All wins pays 1:1, except 2 and 12 pays 2:1
  • Seven
    Win if the next roll is 7 and pays 4:1
  • Craps
    Win if the next roll is any Craps 2, 3, 12. All wins pays 7:1.
  • Craps 2
    Win if the next roll is 2, pays 30:1
  • Craps 3
    Win if the next roll is 3, pays 15:1
  • Crap 12
    Win if the next roll is 12, pays 30:1
  • 11
    Win if the next roll is 11, pays 15:1
  • C&E
    The C&E bet (Craps & Eleven) is a combination of betting on any Craps and Eleven. You bet that the next roll will be 2, 3, 12 or 11. The bet is theoretically divided equally between the Craps bet and the Eleven bet, 50% of the bet will be placed on any Craps to win and 50% is placed on 11 to win. If any Craps (2, 3 or 12) wins on the next roll, it pays 3:1. If the result is 11, it pays 7:1.
PLACING A PASS LINE BET (multi-roll bet)
  1. The puck will say OFF. You know that the next roll will be a Come Out roll.
    Place a bet on Pass Line.
  2. If the result of the dice is 7 or 11 — you win 1:1.
    If the result is 2, 3 or 12 — you lose.
    If the result is 4, 5, 6, 8, 9 or 10 — the Point is established. The Puck will be changed to ‘ON’ and placed over the Point.
  3. The game will now continue with one or several Point rolls until:
    – 7 is rolled — you lose
    – The new roll is equal to the total on the first roll — you win 1:1.

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